TRIP a-Bike: An Interactive Educational System for Learning English as a Second Language
DOI:
https://doi.org/10.18687/LACCEI2024.1.1.1873Palabras clave:
Educational game, Language acquisition and language learning, Interactive tasks, Game-based approach, Personalized learningResumen
This article presents TRIP a-Bike, an innovative solution addressing the persistently low levels of English proficiency in Colombia. Leveraging artificial intelligence and gamification, TRIP a-Bike is a multi-dimensional teaching model for mobile devices and stationary bikes. In response to historical language teaching challenges, the app seeks to engage students through aerobic activities and a specially designed video game focusing on grammar, vocabulary, reading, and conversation skills. Inspired by the theory of embodied cognition, the app uses body movements to enhance knowledge acquisition. The playful approach includes scores, challenges, and avatar improvements, encouraging motivation and interaction. Initial implementation shows promising results, underscoring the potential of TRIP a-Bike to revolutionize language learning in Colombia, especially in contexts with limited educational resources.Descargas
Publicado
2024-07-27
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Articles
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Derechos de autor 2024 LACCEI
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Esta obra está bajo una Licencia Creative Commons Atribución-NoComercial-CompartirIgual 4.0 Internacional.
LACCEI conserva el copyright de todos los artículos publicados bajo los términos de su acuerdo de transferencia de copyright. Como titular del copyright, LACCEI distribuye los artículos al público bajo la Licencia Internacional Creative Commons Atribución-NoComercial-CompartirIgual 4.0 (CC BY-NC-SA 4.0).
Cómo citar
Ciccarelli, S., Peña, D., Ferraro, F. V., Martinez-Santos, J. C., & Puertas, E. (2024). TRIP a-Bike: An Interactive Educational System for Learning English as a Second Language. LACCEI, 1(10). https://doi.org/10.18687/LACCEI2024.1.1.1873