TRIP a-Bike: An Interactive Educational System for Learning English as a Second Language

Autores/as

  • Santolo Ciccarelli Università degli Studi di Napoli Parthenope
  • Daniel Peña Universidad Tecnológica de Bolívar - (CO), Colombia
  • Francesco V. Ferraro University of Derby
  • Juan Carlos Martinez-Santos Universidad Tecnológica de Bolívar - (CO), Colombia
  • Edwin Puertas Universidad Tecnológica de Bolívar - (CO), Colombia

DOI:

https://doi.org/10.18687/LACCEI2024.1.1.1873

Palabras clave:

Educational game, Language acquisition and language learning, Interactive tasks, Game-based approach, Personalized learning

Resumen

This article presents TRIP a-Bike, an innovative solution addressing the persistently low levels of English proficiency in Colombia. Leveraging artificial intelligence and gamification, TRIP a-Bike is a multi-dimensional teaching model for mobile devices and stationary bikes. In response to historical language teaching challenges, the app seeks to engage students through aerobic activities and a specially designed video game focusing on grammar, vocabulary, reading, and conversation skills. Inspired by the theory of embodied cognition, the app uses body movements to enhance knowledge acquisition. The playful approach includes scores, challenges, and avatar improvements, encouraging motivation and interaction. Initial implementation shows promising results, underscoring the potential of TRIP a-Bike to revolutionize language learning in Colombia, especially in contexts with limited educational resources.

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Publicado

2024-07-27

Número

Sección

Articles

Cómo citar

Ciccarelli, S., Peña, D., Ferraro, F. V., Martinez-Santos, J. C., & Puertas, E. (2024). TRIP a-Bike: An Interactive Educational System for Learning English as a Second Language. LACCEI, 1(10). https://doi.org/10.18687/LACCEI2024.1.1.1873

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