Interactive War-tactics Based Web Game API Implementing AI Rules

Autores/as

  • Sammy El Rowmeim Vaughn College of Aeronautics, United States of America
  • Steven Ramirez Limon Vaughn College of Aeronautics, United States of America
  • Sanaa Faquir Vaughn College of Aeronautics, United States of America

DOI:

https://doi.org/10.18687/LACCEI2026.1.1.2799

Palabras clave:

browser-based game, turn-based strategy, artificial intelligence, terrain combat, web development

Resumen

While traditional game design methods focus on creating immersive experiences, artificial intelligence (AI) has ushered in a new era where developers can design games that adapt to a player’s behavior and preferences, offering a more personalized experience. Classic board games like chess focus on strategic movement but lack realistic battlefield dynamics. Players seeking a deeper tactical experience often turn into complex strategy games, which can be overwhelming. This project focuses on creating a novel, browser-based strategy game designed to bridge the gap between classic board games and complex tactical simulations. Dominion: Fields of Honor, a web API, chess-like strategy game, combines the mechanics of the “Dominion” deck-building card game with a “Fields of Honor” concept. It integrates war tactics, unit variety, and terrain-based combat while remaining simple to learn and play online. A key innovation is the integration of a simplified, rule-based AI module designed to adapt to gameplay challenges and generate dynamic in-game events, offering a more personalized experience than traditional static games. The final product is a fully functional web-based game featuring units with unique stats and randomized terrain, along with a scalable architectural blueprint that demonstrates the potential of AI in enhancing simple interactive applications.

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Publicado

2026-07-27

Número

Sección

Articles

Licencia

Licencia Creative Commons

Esta obra está bajo una Licencia Creative Commons Atribución-NoComercial-CompartirIgual 4.0 Internacional.

LACCEI conserva el copyright de todos los artículos publicados bajo los términos de su acuerdo de transferencia de copyright. Como titular del copyright, LACCEI distribuye los artículos al público bajo la Licencia Internacional Creative Commons Atribución-NoComercial-CompartirIgual 4.0 (CC BY-NC-SA 4.0).

Cómo citar

El Rowmeim, S., Ramirez Limon, S., & Faquir, S. (2026). Interactive War-tactics Based Web Game API Implementing AI Rules. LACCEI, 1(14). https://doi.org/10.18687/LACCEI2026.1.1.2799