Interactive War-tactics Based Web Game API Implementing AI Rules
DOI:
https://doi.org/10.18687/LACCEI2026.1.1.2799Keywords:
browser-based game, turn-based strategy, artificial intelligence, terrain combat, web developmentAbstract
While traditional game design methods focus on creating immersive experiences, artificial intelligence (AI) has ushered in a new era where developers can design games that adapt to a player’s behavior and preferences, offering a more personalized experience. Classic board games like chess focus on strategic movement but lack realistic battlefield dynamics. Players seeking a deeper tactical experience often turn into complex strategy games, which can be overwhelming. This project focuses on creating a novel, browser-based strategy game designed to bridge the gap between classic board games and complex tactical simulations. Dominion: Fields of Honor, a web API, chess-like strategy game, combines the mechanics of the “Dominion” deck-building card game with a “Fields of Honor” concept. It integrates war tactics, unit variety, and terrain-based combat while remaining simple to learn and play online. A key innovation is the integration of a simplified, rule-based AI module designed to adapt to gameplay challenges and generate dynamic in-game events, offering a more personalized experience than traditional static games. The final product is a fully functional web-based game featuring units with unique stats and randomized terrain, along with a scalable architectural blueprint that demonstrates the potential of AI in enhancing simple interactive applications.Downloads
Published
2026-07-27
Issue
Section
Articles
Copyright
Copyright (c) 2026 LACCEI
License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
LACCEI retains copyright of all published articles under the terms of its copyright transfer agreement. As the copyright holder, LACCEI distributes the articles to the public under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).
How to Cite
El Rowmeim, S., Ramirez Limon, S., & Faquir, S. (2026). Interactive War-tactics Based Web Game API Implementing AI Rules. LACCEI, 1(14). https://doi.org/10.18687/LACCEI2026.1.1.2799