MORENO UNIBIO, Carlos Alberto; HERNANDEZ HERNANDEZ, Carola; VALERIO UREÑA, Gabriel. Study Case. USE OF SERIOUS GAMES TO PROMOTE CREATIVITY IN AN EDTECH ORGANIZATION. LACCEI, [S. l.], v. 2, n. 11, 2024. DOI: 10.18687/LEIRD2024.1.1.749. Disponível em: https://proceedings.laccei.org/index.php/laccei/article/view/5405. Acesso em: 30 june. 2026.